Blogs
If you are following gamedev on Twitter/Mastodon/Reddit, then you see stuff, but no things to read. Today let’s jump in and read some great articles for game developers by game developers.
- Huge post on how to tinker with pathfinding algorithms by @ruby0x1 https://notes.underscorediscovery.com/pathing-excursions/
- Immense guide about hexagonal grids by @redblobgames https://www.redblobgames.com/grids/hexagons/
- Among many guides about OpenGL, this one by @songhoahn seems to me the most comprehensible. Just look and you will momentarily understand the projection matrix http://www.songho.ca/opengl/gl_projectionmatrix_mathml.html
- Voxel engine and not scripted dialogues with AI by @etodd_ https://etodd.io/2014/05/16/the-poor-mans-dialogue-tree/
- Outstanding color cycling technique that died in the late 90s lives thanks to @jhuckaby http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html
- 101 pixel art by @drububu https://drububu.com/tutorial/
YouTube channels
- Make action RPG in Godot - YouTube tutorial
Links
- How to make roguelike in 7 days by Darren Grey
- Rust devlog. ZoC is a turn-based hexagonal strategy game written in Rust.
- Markov chains for calculating a feature in slot games http://blog.collurio.com/2014/10/18/stickin-it/
- Some cool vectors that make animation transitions smooth
- Lua in Unreal Engine
- Voxel renderer
Bonus
Has anyone noticed that all links from 2014 or somewhere in that era? Plus do not stop with the page that I provided in the links, go and explore the whole site from its root. They worth it.