Blogs
If you are following gamedev on Twitter, then you see stuff, but no things to read. Today let’s jump in and read some great articles for game developers by game developers.
- Huge post on how to tinker with pathfinding algorithms by @ruby0x1 https://notes.underscorediscovery.com/pathing-excursions/
- Immense guide about hexagonal grids by @redblobgames https://www.redblobgames.com/grids/hexagons/
- Among many guides about OpenGL, this one by @songhoahn seems to me the most comprehensible. Just look and you will momentarily understand the projection matrix http://www.songho.ca/opengl/gl_projectionmatrix_mathml.html
- Voxel engine and not scripted dialogues with AI by @etodd_ https://etodd.io/2014/05/16/the-poor-mans-dialogue-tree/
- Outstanding color cycling technique that died in the late 90s lives thanks to @jhuckaby http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html
- 101 pixel art by @drububu https://drububu.com/tutorial/
YouTube channels
- Make action RPG in Godot - YouTube tutorial
Links
- How to make roguelike in 7 days by Darren Grey
- Rust devlog. ZoC is a turn-based hexagonal strategy game written in Rust.
- Markov chains for calculating a feature in slot games http://blog.collurio.com/2014/10/18/stickin-it/
- Some cool vectors that make animation transitions smooth
- Lua in Unreal Engine
Bonus
Has anyone noticed that all links from 2014 or somewhere in that era? Plus do not stop with the page that I provided in the links, go and explore the whole site from its root. They worth it.