My channel has 4 subscribers right now 🤠 Though I have 82 on another Russian oriented channel. I'm not consistent with my content and I assume those 82 people are crazy 😆 Or maybe because with social networks I mainly helping to my wife.

Three years ago she has started a channel about coloring with pencils. Just recently she achieved 4000 subs. It is a slow but steady growth.

Episodes

You can go check recent videos on YouTube directly but here's a list of videos with corresponding posts on this website.

FAQ

Here's some lessons from my experience based on questions I've been asked in DMs.

Q: Traffic from Facebook community

Q: I cannot post a video or youtube channel link on Facebook. Otherwise they will ban my account permanently. They have strict rule about spam.

A: If you want to promote your YouTube channel on Facebook, then create a Group or a Page and it must be public. When you post to other groups you need to capture attention without a link - that's the tricky part. Then say "link in my bio".

For example, coloring with pencils channel received about 30% of her traffic from Facebook community where she posted her work.

Q: Where to find free templates for video thumbnails?

A: I do not know any good and ready to use templates. You need to play around in Photoshop and find your style

Q: I need 4000 watch hours to complete monetization process. How?

A: I guess you know that monetization depends on clicks and hours. Let's say you get 4000 hours and monetization begins, you will need another 4000 hours to convert it to money. So think how to get 4000 hours constantly.

I did some primitive math: if you have one 15 min video and it will get 10'000 views (watched from the beginning to the end), then it equals to 2500 hours.

You need to produce something with high demand. Something unique. For example, channel oriented on playing games can show all secrets in the game

Q: How to make video viral?

A: If some video will be viral or not - you never know. It usually something stupid. But that's usually one shot, better be consistent and make good quality content that you would like to watch yourself

Q: Give me advice how to make my channel better

A: If you have more then 5 videos, I think it would not hurt to add playlists. It will structure different topics covered in your videos.

First episodes

for a channel where I

test the Prototypes

Episode Topic The "In-Depth" Angle
01 Nostr: Is it actually a protocol? Try to send a message without using a centralized relay. Can you do it in 15 minutes of coding?
02 IPFS vs. Hypercore Compare how they handle a single 1GB file. Which one "breaks" first on a standard dev laptop?
03 Libp2p: The Lego of the D-Web Look at 3 different projects using it. Is it a universal standard or just a mess of configurations?
04 The "Ghost" Protocols Review a protocol that everyone talks about but no one uses (like Scuttlebutt). Why did it "fail" technically?

create something meaningful

Episode Topic The "Meaningful" Takeaway for You
01 GunDB: The Database that lives nowhere You learn how to sync data between two browsers with zero servers. (Great for private chat or todo apps).
02 Hypercore / Holepunch You learn how to stream files directly from your computer to a friend’s. (Personal "Netflix" for your own files).
03 ActivityPub (The Mastodon Protocol) You learn how "Social Media" actually works under the hood so you can own your own identity.
04 ZeroTier or Yggdrasil You learn how to turn the whole internet into one giant "Local Area Network" (LAN) for your own devices.

have a gaming development focus

Episode Title Idea The "Unique" Angle
01 I Read the Doom Source Code (So You Don't Have To) Find a classic game with open-source code. Point out the "dirty hacks" the original devs used to make it run on old hardware.
02 Why Your 'Indie' Game Idea is a Technical Nightmare A cynical dev’s look at why "MMO RPG with realistic physics" is an architectural trap for beginners.
03 Architecture Audit: ECS vs OOP in Game Engines An in-depth look at how Data-Oriented Design (ECS) is changing gaming. No "people," just high-level technical theory.
04 Building a Game in 100 Lines of Code Try to make the most complex game possible with a strict line limit. It’s a puzzle for you and entertaining for the viewers.