Version control for gamedev
Have you ever used any other version control than Git? We use Bitbucket and submodules. Each module is a game component with about 500MB…
Read more...Have you ever used any other version control than Git? We use Bitbucket and submodules. Each module is a game component with about 500MB…
Read more...I wrote this game for computer classes in university. It was a freestyle task to write a game. My girlfriend wrote tic-tac-toe on 5x5 field…
Read more...For fun esport you need a team of engineers who is under control of the environment: they design moving mechanisms, weather conditions. Also…
Read more...It was 2005. I was reading a lot of magazines about computer games and was eager to create my own. At the time I didn't know any…
Read more...UPDATE: Generate textured 3d models with this NVIDIA tool I always struggle with finding the right assets and because I only look for free…
Read more...Blogs If you are following gamedev on Twitter, then you see stuff, but no things to read. Today let’s jump in and read some great articles…
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